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Shotgun farmers code
Shotgun farmers code





shotgun farmers code
  1. Shotgun farmers code mod#
  2. Shotgun farmers code series#

You will need a diverse group of weapons to tackle different stages.

shotgun farmers code

In most missions, you will need to bring the units with the correct weapon to match the enemy range. If you fire outside your weapon range, you will get an accuracy penalty and potentially take some damage. Rocket Launcher (Full range) – Can shoot anywhere on the screen with good AoE damage, but usually requires reload after each attack.It has decent range and is comparable to the assault rifle. Minigun (35% to 55% range) – Has the highest magazine count among all gun types, but each shot deals less damage on average.SMG (15 to 36% range) – Decent close range fire power but with low magazine count.Does very well close range and cannot target enemies that are far away. Shotgun (0% to 25% range) – The opposite of sniper rifles.They reload more often and generally have lower magazine count.

Shotgun farmers code mod#

  • Sniper Rifle (45% to 100% range) – As the name suggests, this gun excels at mod to very long range attacks.
  • Units with this type of gun is quite popular. Has a decent range, good reload times and good firepower.
  • Assault Rifle (25% to 45% range) – The most well rounded weapon.
  • Weapon – There are 6 weapon types, each with a different range and fire power. Not a big advantage, but significant enough to pay attention to. When a character has elemental advantage, they deal 10% more damage. Some SR units are also viable when it comes to having a place in your team.Įlement – There are 5 elements ( Fire/ Water/ Wind/ Electric/ Iron).

    shotgun farmers code

    R units are mostly placeholder units until you pull some SSR units. Rarity (R, SR,SSR) – SSR is the highest rarity and have much better stats and higher level cap than SR and R.

  • Story Progression and Team Building (Potential Re-rolls).
  • Shotgun farmers code series#

    For more on the series check out our report on the upcoming BioShock project currently in development at 2K. That’s everything we have on BioShock Door Codes. Rapture’s Grand Carnival: Challenge Room - Activates Ferris Wheel.Point Prometheus: Failsafe Armored Escorts - EVE hypo (3), Rare Ammunition, Invention Components.Olympus Heights: Mercury Suites - Access to Fontiane’s Apartment.Neptune’s Bounty 2: Fighting McDonagh’s Tavern - Access to Shorten Alarms Gene Tonic.Neptune’s Bounty 1: Lower Wharf - First Aid Kit and ammo.Medical Pavillion: Twilight Fields - EVE hypo, 00 Buck, Automatic Hack Tool, Standard Auto Rounds.Hephaestus: Workshops - Access to Power to the People station, ammo, Invention Components.Fort Frolic: Robertson’s Tobaccoria - Money, Electric Buck or antipersonnel Pistol Rounds.Farmer’s Market: Main Market - First aid kit, ammo, invention components, money.Arcadia: Langford Research Laboratories - Access to Farmer’s Market, money.Each one hides something different, though there’s always something useful to be found. You’ll want to make sure you take the time to open the locked doors listed above. Rapture’s Grand Carnival: Challenge Room - 1951.Point Prometheus: Failsafe Armored Escorts - 1921.Fort Frolic: Robertson’s Tobaccoria - 7774.Arcadia: Langford Research Laboratories - 9457.Neptune’s Bounty 2: Fighting McDonagh’s Tavern - 7533.Medical Pavillion: Twilight Fields - 0451.







    Shotgun farmers code